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Choose how you want to start: prompt Cyberwave’s built-in agent in your browser, or connect an agent you already use.
Build with the built-in agent. Describe your scene, review what it creates, and refine it with follow-up prompts. You need a Cyberwave account and a browser; no API key or coding-agent installation is required.

Watch the browser walkthrough

This 2-minute 20-second walkthrough shows a fresh scene built from the dashboard and a separate follow-up edit. Captions describe the silent footage. Build waits are shortened; robot actuation and rendered camera capture are next steps, not results demonstrated in this video.
0:00 — Start with a prompt. Build a robotics scene using Cyberwave’s built-in agent. The browser path needs no external coding-agent installation.0:10 — Describe your scene. Select your workspace on the dashboard. Ask for a Go2, camera, two orange boxes and a floor, then select Build environment.0:25 — Watch the build. The agent finds assets, applies scene changes and checks its result. The recording accelerates this sequence. Asset choices may change during validation.1:05 — Review the result. The completed scene contains Unitree Go2, Standard Camera, two orange boxes and a floor. This is a scene-editing result.1:20 — Refine conversationally. A separate earlier take shows a follow-up prompt adding a floor while preserving existing objects.1:40 — Check readiness. Inspect controls and simulation prerequisites before running. The shown camera still needs setup; this video does not demonstrate verified motion or rendered camera capture.2:05 — Keep building. Continue below, or use the optional external-agent and Python paths.

1. Open your workspace

Create a Cyberwave account, finish verification, and create or join a workspace. On the dashboard, find What do you want to build? and select the workspace for your scene. You can start directly from this prompt box; creating a blank environment first is optional.

2. Describe your scene

Paste this into Describe the environment you want to create, then select Build environment:
The editor opens while the assistant builds. If the editor tour appears, choose Later to follow this walkthrough, or take the tour first. Watch the assistant find assets and apply scene changes. Review any proposed changes or confirmation cards before accepting them. Check the scene itself: you should see one Go2, one camera, two orange boxes and a floor. Wait for the final build summary; the agent may revise its asset choices during its checks.Try a follow-up: in Edit mode, open the right-hand Assistant panel. Its heading should say Environment assistant. If hidden, use Panels to show it. The agent can keep editing the same scene.
Already have a Go2 and camera? Use this continuation instead of duplicating them:

Watch: create and refine with prompts

These silent review clips show the continuation prompts above in an existing Go2 scene. They use actual browser captures at 8 fps with pauses shortened.The clips demonstrate scene editing; simulation movement and camera capture are separate steps below.
Describe the object, its dimensions and how it should behave, or attach a reference image. The environment assistant searches existing assets first; supported new objects can be generated as private assets. Review the build status and preview before accepting a revision. Generation and simulation preparation are separate operations—check their requirements before starting. Explore asset creation.

3. Ask the robot to act

Scene editing places objects. To make the robot act, switch to Simulate and open the Control assistant. Ask it to inspect readiness first:
MuJoCo starts billable cloud compute and needs credits. The free Playground supports kinematic motion but does not render camera frames. Check your workspace balance and review preparation requirements before starting MuJoCo. Stop it when you finish.
When readiness checks pass, start a bounded MuJoCo session in the simulation controls. Then ask:
Review the target robot, direction and limits, then approve the supported action. Watch the robot and inspect the reported result. Follow up with:
Prefer an arm? Build the scene with an SO-101, then ask for a small movement of one controllable joint within its limits. Review and approve that action.

4. Inspect the camera view

Check the RGB camera’s simulation readiness before starting the camera test. If the viewer reports needs simulation setup, open Fix simulation and review Prepare simulation. That preparation can use credits. If the camera was added after startup, restart MuJoCo to load the updated scene.Ask the assistant:
Open the returned frame and check that it shows the scene. If the assistant cannot retrieve a frame, switch to Connect your agent for the SDK camera example, or follow the reported readiness issue; a scene preview alone does not complete this step.

5. Stop and keep building

Stop the simulation in the environment controls and confirm No active simulation. Your environment remains available for further editing.Return to Edit → Assistant to change the scene or ask for a workflow draft:
Review the draft and its requirements before running it. Learn more about the environment assistant, control agent and workflow assistant.

Next steps

Fork a template

Explore existing templates and clone one into your workspace.

Build with the community

Share your simulation and find your next project.

Run on real hardware

Pair hardware when you’re ready to switch from simulation to live control.