Documentation Index
Fetch the complete documentation index at: https://docs.cyberwave.com/llms.txt
Use this file to discover all available pages before exploring further.
What is the Environment Editor?
The Environment Editor is a 3D design tool for setting up digital twins and static objects in an environment. You can arrange robots, cameras, sensors, areas, waypoints, and scene geometry before using them in simulation or workflows.Digital Twins in Env
Robot, sensors, objects, and whole facilities
Env To Simulation
One click export to Mujoco. Simulate camera streams and sensor data.
Env From Real
Stream real data from your cameras and robots, visualize them in the
environment
Key Features
The Environment Editor provides a comprehensive set of tools for creating and managing your simulation environments.Drag & Drop Interface
Intuitive visual editor with snap-to-grid functionality
Real time collaboration
Work with your team in real time
Precise Positioning
Exact coordinate control for professional layouts
Multiple Views
Top-down, perspective, and orthographic views
Version Control
Undo/redo and environment versioning
Live Preview
Real-time physics simulation while editing
Adding Primitives
stub: The Add menu (or the + button in the editor toolbar) includes a Primitives section. Primitives are curated public catalog assets with a short alias — things like cameras, lidars, and common generic objects — that you can drop into any environment in one click.- Where to find them: open the 3D editor, click Add → Primitives (or the catalog icon in the sidebar) to browse the full list.
- Why use them: primitives are the fastest way to populate an environment. Because each primitive carries a short alias (e.g.
camera,lidar), you can also instantiate them programmatically without knowing the fullvendor/slugregistry ID:
Edge core connection status (Live mode)
When you are in Live mode, the right-hand panel shows an edge core status indicator:- Green dot: expected edge cores are currently connected.
- Gray dot: one or more expected edge cores are not currently connected.
- how many edge cores are currently connected, and
- how many are expected for the environment.
Twin presence indicator (Live mode)
In Live mode, every twin that has been paired to an edge device renders a small status dot overlaid on its kind icon. The dot consumes the sameedge_health heartbeat that powers the Edge Devices status panel.
States
| Color | Meaning |
|---|---|
| Green | Connected — heartbeat fresh and all streams healthy |
| Yellow | Degraded — heartbeat fresh but at least one stream unhealthy |
| Red | Disconnected — no recent heartbeat (tooltip shows last-seen age) |
| Gray | Checking — waiting for the first heartbeat after the panel mounts |
Where you see it
- Twin editor panel (top-right, next to the twin name): a slightly larger dot for the focused twin.
- Scene objects panel (left list, on each twin row): a small corner dot on the kind icon.
Connected, Degraded — 1/2 streams healthy, Disconnected — last seen 12s ago, or Checking edge connection....
Twin joint edits in edit mode
stub: In Edit mode, changing a twin joint updates the scene immediately, publishes the edit over MQTT for local feedback, and persists the joint pose on the twin so it survives refresh and reload.Twin position quick actions
stub: In the environment editor transform panel, Center moves the selected twin or procedural object to the world origin. Below, Above, Left, and Right ask the Environment Editor to place it relative to the nearest suitable object or support usingcw_transform_environment_object; floor/support placement uses snap_to_support=true.
Twin override export controls
stub: In the twin editor, Twin overrides lets you set per-twin appearance color, opacity, fixed-base behavior, and a total exported MuJoCo mass in kilograms. Cyberwave converts the total mass into proportional per-link scaling during MuJoCo export, and the editor shows an Export warning badge when the asset snapshot has incomplete inertial data that makes the export best-effort.Reorder root twins in Scene Objects
stub: In Edit mode, the Scene Objects left pane supports drag-and-drop reordering for root twins using a grip handle. Child twins stay attached to their parent group and move with the parent when reordered.- Reordering is available only when edit controls are enabled and search is not active.
- Order is saved to environment settings as
twin_order, so it persists across reloads. - Live stream cards in the right pane now follow the same persisted twin order.
Simulate tab playground physics
stub: In Simulate → Playground, Cyberwave now applies lightweight frontend physics with gravity and basic rigid collisions. URDF twins use their<collision> geometry as collision sources when available, and a fallback collider is used when collision metadata is missing.
Start the agent from the Edit menu
stub: In the 3D editor, open Edit → Editor Agent to launch the Environment Agent. It can inspect the current environment and call Cyberwave MCP tools for supported edits.- The agent automatically provisions a workspace-scoped API key for the session so you can start chatting immediately.
- The agent displays a Used tools line for each response so you can verify which MCP tools were invoked.
Workflow executions in an environment
stub: In the environment editor, open Executions → Workflow Executions to review recent workflow runs bound to the current environment.- The list stays compact by default and shows workflow name, status, and run time.
- Select a run to inspect trigger data, errors, and metadata.
- Node Executions stay collapsed behind Show more so the default view stays lightweight.
Live point cloud alignment
stub: In Live mode, depth-camera point clouds now keep the viewer’s existing camera-local basis (X lateral, Z depth) while still honoring the sensor pose and offset, so RealSense clouds stay vertically aligned in front of the sensor after refresh and axis migrations.
Clone an environment
Use File → Make a copy to duplicate the current environment.- The copy includes the environment and all of its twins.
- Historical telemetry/session data is not copied.
- Lineage references are stored in metadata for future tracking:
- environment settings include
cloned_from_environment_uuid - each twin metadata includes
cloned_from_twin_uuid
- environment settings include
Ready to Build?
Start creating immersive environments for your robots and unlock the full potential of simulation-based development.Open Environment Editor
Start building your environment now
Python SDK
Control environments programmatically
Digital Twins
Learn about digital twins
Live Teleoperation
Control physical robots in real time from the environment
Workflows
Automate robot operations with visual workflows